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23 lines
296 B
C++
23 lines
296 B
C++
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#include "mxdirectdraw.h"
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// OFFSET: LEGO1 0x1009e7f0
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int MxDirectDraw::FlipToGDISurface()
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{
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// TODO
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return 0;
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}
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// OFFSET: LEGO1 0x1009d570
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int MxDirectDraw::GetPrimaryBitDepth()
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{
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// TODO
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return 0;
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}
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// OFFSET: LEGO1 0x1009e6a0
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int MxDirectDraw::Pause(int)
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{
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// TODO
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return 0;
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}
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