isle/LEGO1/scorestate.cpp

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#include "scorestate.h"
DECOMP_SIZE_ASSERT(ScoreState, 0x0C);
// OFFSET: LEGO1 0x1000de20
MxBool ScoreState::VTable0x14() {
return FALSE;
}
// OFFSET: LEGO1 0x1000de30
MxBool ScoreState::SetFlag()
{
m_playCubeTutorial = TRUE;
return TRUE;
}