isle/LEGO1/legoworld.h

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#ifndef LEGOWORLD_H
#define LEGOWORLD_H
#include "legoentity.h"
#include "legocameracontroller.h"
// VTABLE 0x100d6280
// SIZE 0xf8
class LegoWorld : public LegoEntity
{
public:
__declspec(dllexport) LegoWorld();
__declspec(dllexport) virtual ~LegoWorld(); // vtable+0x0
// OFFSET: LEGO1 0x1001d690
inline virtual const char *ClassName() const override // vtable+0x0c
{
// 0x100f0058
return "LegoWorld";
}
// OFFSET: LEGO1 0x1001d6a0
inline virtual MxBool IsA(const char *name) const override // vtable+0x10
{
return !strcmp(name, LegoWorld::ClassName()) || LegoEntity::IsA(name);
}
virtual void Stop(); // vtable+50
virtual void VTable0x54(); // vtable+54
virtual void VTable0x58(MxCore *p_object); // vtable+58
virtual MxBool VTable0x5c(); // vtable+5c
virtual void VTable0x60(); // vtable+60
virtual MxBool VTable0x64(); // vtable+64
virtual void VTable0x68(MxBool p_add); // vtable+68
MxResult SetAsCurrentWorld(MxDSObject &p_dsObject);
protected:
undefined m_unk68[0x30];
LegoCameraController *m_camera;
undefined m_unk9c[0x5a];
undefined m_unkf6;
undefined m_unkf7;
};
void FUN_10015820(MxU32 p_unk1, MxU32 p_unk2);
void FUN_10015910(MxU32 p_unk1);
void SetIsWorldActive(MxBool p_isWorldActive);
#endif // LEGOWORLD_H