isle/LEGO1/legounksavedatawriter.h

41 lines
837 B
C
Raw Normal View History

#ifndef LEGOUNKSAVEDATAWRITER_H
#define LEGOUNKSAVEDATAWRITER_H
#include "mxtypes.h"
#include "decomp.h"
class LegoStream;
struct LegoSaveDataEntry3
{
char *m_name;
void *m_unk0x04;
void *m_unk0x08;
MxS32 m_savePart1;
MxS32 m_savePart2;
MxU8 m_savePart3;
undefined4 m_unk0x18[6];
MxU8 m_frameOffsetInDwords; // 0x30
MxS32 *m_pFrameData;
MxU8 m_currentFrame;
undefined4 m_unk0x3c[2];
MxU8 m_savePart5; // 0x44
undefined4 m_unk0x48[5];
MxU8 m_savePart6; // 0x5c
undefined4 m_unk0x60[11];
MxU8 m_savePart7; // 0x8c
undefined4 m_unk0x90[5];
MxU8 m_savePart8; // 0xa4
undefined4 m_unk0xa8[17];
MxU8 m_savePart9; // 0xec
undefined4 m_unk0xf0[5];
MxU8 m_savePart10; // 0x104
};
class LegoUnkSaveDataWriter
{
MxResult WriteSaveData3(LegoStream *p_stream);
};
#endif // LEGOUNKSAVEDATAWRITER_H