isle/LEGO1/ambulancemissionstate.h

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#ifndef AMBULANCEMISSIONSTATE_H
#define AMBULANCEMISSIONSTATE_H
#include "legostate.h"
// VTABLE 0x100d72a0
// SIZE 0x24
class AmbulanceMissionState : public LegoState
{
public:
AmbulanceMissionState();
// OFFSET: LEGO1 0x10037600
inline virtual const char *ClassName() const override // vtable+0x0c
{
// 0x100f00e8
return "AmbulanceMissionState";
}
// OFFSET: LEGO1 0x10037610
inline virtual MxBool IsA(const char *name) const override // vtable+0x10
{
return !strcmp(name, AmbulanceMissionState::ClassName()) || LegoState::IsA(name);
}
inline MxU16 GetColor(MxU8 id)
{
switch (id)
{
case 1: return m_color1;
case 2: return m_color2;
case 3: return m_color3;
case 4: return m_color4;
case 5: return m_color5;
default: return 0;
}
}
protected:
undefined m_unk8[0x12];
MxU16 m_color1;
MxU16 m_color2;
MxU16 m_color3;
MxU16 m_color4;
MxU16 m_color5;
};
#endif // AMBULANCEMISSIONSTATE_H