isle/LEGO1/mxregion.h

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#ifndef MXREGION_H
#define MXREGION_H
#include "mxcore.h"
// VTABLE 0x100dcae8
// SIZE 0x1c
class MxRegion : public MxCore
{
public:
MxRegion();
virtual ~MxRegion() override;
virtual void Reset();
virtual void vtable18();
virtual void vtable1c();
virtual void vtable20();
private:
// A container (probably MxList) holding MxRect32
// MxList<MxRect32> *m_rects;
// 4 coordinates (could be MxRect32)
// MxS32 left, top, right, bottom;
};
#endif // MXREGION_H