isle/LEGO1/mxvariabletable.h

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#ifndef MXVARIABLETABLE_H
#define MXVARIABLETABLE_H
#include "mxhashtable.h"
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#include "mxtypes.h"
#include "mxvariable.h"
// VTABLE 0x100dc1c8
// SIZE 0x28
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class MxVariableTable : public MxHashTable<MxVariable> {
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public:
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MxVariableTable() { m_customDestructor = Destroy; }
__declspec(dllexport) void SetVariable(const char* key, const char* value);
__declspec(dllexport) void SetVariable(MxVariable* var);
__declspec(dllexport) const char* GetVariable(const char* key);
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// OFFSET: LEGO1 0x100afdb0
static void Destroy(MxVariable* p_obj) { p_obj->Destroy(); }
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virtual MxS8 Compare(MxVariable*, MxVariable*) override; // +0x14
virtual MxU32 Hash(MxVariable*) override; // +0x18
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};
// OFFSET: LEGO1 0x100b0bd0 TEMPLATE
// MxHashTable<MxVariable>::~MxHashTable<MxVariable>
// OFFSET: LEGO1 0x100b7ab0 TEMPLATE
// MxHashTable<MxVariable>::Resize
// OFFSET: LEGO1 0x100b7b80 TEMPLATE
// MxHashTable<MxVariable>::_NodeInsert
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#endif // MXVARIABLETABLE_H