isle/LEGO1/motorcycle.h

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#ifndef MOTORCYCLE_H
#define MOTORCYCLE_H
#include "decomp.h"
#include "islepathactor.h"
// VTABLE 0x100d7090
// SIZE 0x16c
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class Motorcycle : public IslePathActor {
public:
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Motorcycle();
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// OFFSET: LEGO1 0x10035840
inline virtual const char* ClassName() const override // vtable+0x0c
{
// 0x10035840
return "Motorcycle";
}
// OFFSET: LEGO1 0x10035850
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, Motorcycle::ClassName()) || IslePathActor::IsA(name);
}
private:
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undefined m_unk160[4];
MxFloat m_unk164;
undefined m_unk168[4];
};
#endif // MOTORCYCLE_H