isle/LEGO1/doors.h

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#ifndef DOORS_H
#define DOORS_H
#include "legopathactor.h"
// VTABLE 0x100d4788
// SIZE 0x1f8
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class Doors : public LegoPathActor {
public:
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// OFFSET: LEGO1 0x1000e430
inline virtual const char* ClassName() const override // vtable+0x0c
{
// 0x100f03e8
return "Doors";
}
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// OFFSET: LEGO1 0x1000e440
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, Doors::ClassName()) || LegoPathActor::IsA(name);
}
};
#endif // DOORS_H