isle/LEGO1/legoomni.h

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#ifndef LEGOOMNI_H
#define LEGOOMNI_H
#include "mxbackgroundaudiomanager.h"
#include "mxdsaction.h"
#include "mxomnicreateparam.h"
#include "mxresult.h"
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#include "mxstreamer.h"
#include "mxticklemanager.h"
#include "mxtimer.h"
#include "mxtransitionmanager.h"
#include "legoanimationmanager.h"
#include "legobuildingmanager.h"
#include "legogamestate.h"
#include "legoinputmanager.h"
#include "legomodelpresenter.h"
#include "legopartpresenter.h"
#include "legoroi.h"
#include "legoworldpresenter.h"
#include "legovideomanager.h"
class MxBackgroundAudioManager;
class LegoOmni
{
public:
__declspec(dllexport) void CreateBackgroundAudio();
__declspec(dllexport) void RemoveWorld(const MxAtomId &p1, long p2);
__declspec(dllexport) static void CreateInstance();
__declspec(dllexport) static LegoOmni *GetInstance();
virtual ~LegoOmni();
virtual void vtable04();
virtual void vtable08();
virtual void vtable0c();
virtual void vtable10();
virtual void vtable14();
virtual MxResult Create(const MxOmniCreateParam &p);
virtual void vtable1c();
virtual void vtable20();
virtual void vtable24(MxDSAction &ds);
virtual int vtable28(MxDSAction &ds);
virtual void vtable2c();
virtual void vtable30();
virtual void vtable34();
virtual void vtable38();
virtual void vtable3c();
virtual unsigned char vtable40();
LegoInputManager *GetInputManager() { return m_inputMgr; }
private:
int m_unk04;
int m_unk08;
int m_unk0c;
int m_unk10;
int m_unk14;
int m_unk18;
int m_unk1c;
int m_unk20;
int m_unk24;
int m_unk28;
int m_unk2c;
int m_unk30;
int m_unk34;
int m_unk38;
int m_unk3c;
int m_unk40;
int m_unk44;
int m_unk48;
int m_unk4c;
int m_unk50;
int m_unk54;
int m_unk58;
int m_unk5c;
int m_unk60;
int m_unk64;
int m_unk68;
int m_unk6c;
LegoInputManager *m_inputMgr;
static LegoOmni *m_instance;
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};
__declspec(dllexport) LegoOmni *Lego();
__declspec(dllexport) MxBackgroundAudioManager *BackgroundAudioManager();
__declspec(dllexport) MxTickleManager *TickleManager();
__declspec(dllexport) LegoVideoManager *VideoManager();
__declspec(dllexport) MxVariableTable *VariableTable();
__declspec(dllexport) LegoGameState *GameState();
__declspec(dllexport) MxTimer *Timer();
__declspec(dllexport) MxStreamer *Streamer();
__declspec(dllexport) LegoInputManager *InputManager();
__declspec(dllexport) MxTransitionManager *TransitionManager();
__declspec(dllexport) long Start(MxDSAction *a);
#endif // LEGOOMNI_H