isle/LEGO1/mxsoundmanager.h

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#ifndef MXSOUNDMANAGER_H
#define MXSOUNDMANAGER_H
#include "decomp.h"
#include "mxatomid.h"
#include "mxaudiomanager.h"
#include <dsound.h>
// VTABLE 0x100dc128
// SIZE 0x3c
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class MxSoundManager : public MxAudioManager {
public:
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MxSoundManager();
virtual ~MxSoundManager() override; // vtable+0x0
virtual void Destroy() override; // vtable+0x18
virtual void SetVolume(MxS32 p_volume) override; // vtable+0x2c
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virtual MxResult Create(MxU32 p_frequencyMS, MxBool p_createThread); // vtable+0x30
virtual void Pause(); // vtable+0x34
virtual void Resume(); // vtable+0x38
inline LPDIRECTSOUND GetDirectSound() { return m_directSound; }
MxS32 FUN_100aecf0(MxU32 p_unk);
private:
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void Init();
void Destroy(MxBool p_fromDestructor);
MxPresenter* FUN_100aebd0(const MxAtomId& p_atomId, MxU32 p_objectId);
LPDIRECTSOUND m_directSound; // 0x30
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LPDIRECTSOUNDBUFFER m_dsBuffer; // 0x34
undefined m_unk38[4];
};
#endif // MXSOUNDMANAGER_H