isle/LEGO1/define.h

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#ifndef DEFINE_H
#define DEFINE_H
#include "mxtypes.h"
extern MxU32 g_mxcoreCount[101];
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extern const char* g_parseExtraTokens;
extern const char* g_strWORLD;
extern const char* g_strSOUND;
extern const char* g_strOBJECT;
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extern const char* g_strACTION;
extern const char* g_strVISIBILITY;
#endif // DEFINE_H