isle/LEGO1/legonavcontroller.h

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#ifndef LEGONAVCONTROLLER_H
#define LEGONAVCONTROLLER_H
#include "mxcore.h"
#include "mxbool.h"
#include "mxtimer.h"
class LegoNavController : public MxCore
{
public:
__declspec(dllexport) static void GetDefaults(int *p_mouseDeadzone, float *p_movementMaxSpeed, float *p_turnMaxSpeed,
float *p_movementMaxAccel, float *p_turnMaxAccel, float *p_movementDecel,
float *p_turnDecel, float *p_movementMinAccel, float *p_turnMinAccel,
float *p_rotationSensitivity, MxBool *p_turnUseVelocity);
__declspec(dllexport) static void SetDefaults(int p_mouseDeadzone, float p_movementMaxSpeed, float p_turnMaxSpeed,
float p_movementMaxAccel, float p_turnMaxAccel, float p_movementDecel,
float p_turnDecel, float p_movementMinAccel, float p_turnMinAccel,
float p_rotationSensitivity, MxBool p_turnUseVelocity);
LegoNavController();
// virtual ~LegoNavController();
// void SetControlMax(int p_hMax, int p_vMax);
void ResetToDefault();
void SetTargets(int p_hPos, int p_vPos, MxBool p_accel);
float CalculateNewTargetSpeed(int p_pos, int p_center, float p_maxSpeed);
float CalculateNewAccel(int p_pos, int p_center, float p_maxAccel, int p_minAccel);
private:
int m_hMax;
int m_vMax;
int m_mouseDeadzone;
float m_zeroThreshold;
float unk_18;
float unk_1C;
float m_targetMovementSpeed;
float m_targetTurnSpeed;
float m_movementMaxSpeed;
float m_turnMaxSpeed;
float m_movementAccel;
float m_turnAccel;
float m_movementMaxAccel;
float m_turnMaxAccel;
float m_movementMinAccel;
float m_turnMinAccel;
float m_movementDecel;
float m_turnDecel;
float m_turnSensitivity;
MxBool m_turnUseVelocity;
int m_time;
MxBool m_trackDefault;
MxBool m_unk5D;
char m_unk5E[2];
int m_unk60;
int m_unk64;
int m_unk68;
MxBool m_unk6C;
};
#endif // LEGONAVCONTROLLER_H