isle/LEGO1/mxvideomanager.cpp

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#include "mxvideomanager.h"
// OFFSET: LEGO1 0x100be1f0
MxVideoManager::MxVideoManager()
{
Init();
}
// OFFSET: LEGO1 0x100be320
int MxVideoManager::Init()
{
this->m_unk50 = 0;
this->m_unk54 = NULL;
this->m_unk58 = NULL;
this->m_unk5c = 0;
this->m_videoParam.SetPalette(NULL);
this->m_unk60 = MX_FALSE;
return 0;
}
// OFFSET: LEGO1 0x100bebe0
long MxVideoManager::RealizePalette(MxPalette *p_palette)
{
PALETTEENTRY paletteEntries[256];
this->m_criticalSection.Enter();
if (p_palette && this->m_videoParam.GetPalette())
{
p_palette->GetEntries(paletteEntries);
// TODO
}
this->m_criticalSection.Leave();
return 0;
}