isle/isle.mak

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# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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!IF "$(CFG)" == ""
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CFG=LEGO1 - Win32 Release
!MESSAGE No configuration specified. Defaulting to LEGO1 - Win32 Release.
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!ENDIF
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!IF "$(CFG)" != "LEGO1 - Win32 Release" && "$(CFG)" != "LEGO1 - Win32 Debug" &&\
"$(CFG)" != "ISLE - Win32 Release" && "$(CFG)" != "ISLE - Win32 Debug"
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!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
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!MESSAGE NMAKE /f "isle.mak" CFG="LEGO1 - Win32 Release"
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!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
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!MESSAGE "LEGO1 - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "LEGO1 - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "ISLE - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "ISLE - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
################################################################################
# Begin Project
# PROP Target_Last_Scanned "isle - Win32 Debug"
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!IF "$(CFG)" == "LEGO1 - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "LEGO1\Release"
# PROP BASE Intermediate_Dir "LEGO1\Release"
# PROP BASE Target_Dir "LEGO1"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "LEGO1\Release"
# PROP Intermediate_Dir "LEGO1\Release"
# PROP Target_Dir "LEGO1"
OUTDIR=.\LEGO1\Release
INTDIR=.\LEGO1\Release
ALL : "$(OUTDIR)\LEGO1.dll"
CLEAN :
-@erase "$(INTDIR)\dllmain.obj"
-@erase "$(INTDIR)\mxcore.obj"
-@erase "$(OUTDIR)\LEGO1.dll"
-@erase "$(OUTDIR)\LEGO1.exp"
-@erase "$(OUTDIR)\LEGO1.lib"
-@erase "$(OUTDIR)\LEGO1.map"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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CPP=cl.exe
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
CPP_PROJ=/nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
/Fp"$(INTDIR)/LEGO1.pch" /YX /Fo"$(INTDIR)/" /c
CPP_OBJS=.\LEGO1\Release/
CPP_SBRS=.\.
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.c{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
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$(CPP) $(CPP_PROJ) $<
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$(CPP) $(CPP_PROJ) $<
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MTL=mktyplib.exe
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# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /win32
MTL_PROJ=/nologo /D "NDEBUG" /win32
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RSC=rc.exe
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/LEGO1.bsc"
BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /map /machine:I386
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
odbccp32.lib /nologo /subsystem:windows /dll /incremental:no\
/pdb:"$(OUTDIR)/LEGO1.pdb" /map:"$(INTDIR)/LEGO1.map" /machine:I386\
/out:"$(OUTDIR)/LEGO1.dll" /implib:"$(OUTDIR)/LEGO1.lib"
LINK32_OBJS= \
"$(INTDIR)\dllmain.obj" \
"$(INTDIR)\mxcore.obj"
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"$(OUTDIR)\LEGO1.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "LEGO1\Debug"
# PROP BASE Intermediate_Dir "LEGO1\Debug"
# PROP BASE Target_Dir "LEGO1"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "LEGO1\Debug"
# PROP Intermediate_Dir "LEGO1\Debug"
# PROP Target_Dir "LEGO1"
OUTDIR=.\LEGO1\Debug
INTDIR=.\LEGO1\Debug
ALL : "$(OUTDIR)\LEGO1.dll"
CLEAN :
-@erase "$(INTDIR)\dllmain.obj"
-@erase "$(INTDIR)\mxcore.obj"
-@erase "$(INTDIR)\vc40.idb"
-@erase "$(INTDIR)\vc40.pdb"
-@erase "$(OUTDIR)\LEGO1.dll"
-@erase "$(OUTDIR)\LEGO1.exp"
-@erase "$(OUTDIR)\LEGO1.ilk"
-@erase "$(OUTDIR)\LEGO1.lib"
-@erase "$(OUTDIR)\LEGO1.map"
-@erase "$(OUTDIR)\LEGO1.pdb"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
CPP_PROJ=/nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
/Fp"$(INTDIR)/LEGO1.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
CPP_OBJS=.\LEGO1\Debug/
CPP_SBRS=.\.
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.c{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
MTL=mktyplib.exe
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /win32
MTL_PROJ=/nologo /D "_DEBUG" /win32
RSC=rc.exe
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/LEGO1.bsc"
BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /map /debug /machine:I386
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
odbccp32.lib /nologo /subsystem:windows /dll /incremental:yes\
/pdb:"$(OUTDIR)/LEGO1.pdb" /map:"$(INTDIR)/LEGO1.map" /debug /machine:I386\
/out:"$(OUTDIR)/LEGO1.dll" /implib:"$(OUTDIR)/LEGO1.lib"
LINK32_OBJS= \
"$(INTDIR)\dllmain.obj" \
"$(INTDIR)\mxcore.obj"
"$(OUTDIR)\LEGO1.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "ISLE - Win32 Release"
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# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "ISLE\Release"
# PROP BASE Intermediate_Dir "ISLE\Release"
# PROP BASE Target_Dir "ISLE"
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# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "ISLE\Release"
# PROP Intermediate_Dir "ISLE\Release"
# PROP Target_Dir "ISLE"
OUTDIR=.\ISLE\Release
INTDIR=.\ISLE\Release
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ALL : "$(OUTDIR)\ISLE.exe"
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CLEAN :
-@erase "$(INTDIR)\define.obj"
-@erase "$(INTDIR)\isle.obj"
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-@erase "$(INTDIR)\isle.res"
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-@erase "$(INTDIR)\main.obj"
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-@erase "$(INTDIR)\mxomnicreateparambase.obj"
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-@erase "$(OUTDIR)\ISLE.exe"
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"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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CPP=cl.exe
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /W3 /GX /O2 /I "LEGO1" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
CPP_PROJ=/nologo /ML /W3 /GX /O2 /I "LEGO1" /D "WIN32" /D "NDEBUG" /D\
"_WINDOWS" /Fp"$(INTDIR)/ISLE.pch" /YX /Fo"$(INTDIR)/" /c
CPP_OBJS=.\ISLE\Release/
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CPP_SBRS=.\.
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.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.c{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
MTL=mktyplib.exe
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# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /win32
MTL_PROJ=/nologo /D "NDEBUG" /win32
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RSC=rc.exe
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
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RSC_PROJ=/l 0x409 /fo"$(INTDIR)/isle.res" /d "NDEBUG"
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
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BSC32_FLAGS=/nologo /o"$(OUTDIR)/ISLE.bsc"
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BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows /machine:I386 /LIBPATH:"ISLE\EXT"
# SUBTRACT LINK32 /pdb:none
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LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
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odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows\
/incremental:no /pdb:"$(OUTDIR)/ISLE.pdb" /machine:I386\
/out:"$(OUTDIR)/ISLE.exe" /LIBPATH:"ISLE\EXT"
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LINK32_OBJS= \
"$(INTDIR)\define.obj" \
"$(INTDIR)\isle.obj" \
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"$(INTDIR)\isle.res" \
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"$(INTDIR)\main.obj" \
"$(INTDIR)\mxomnicreateparambase.obj"
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"$(OUTDIR)\ISLE.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
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!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
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# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "ISLE\Debug"
# PROP BASE Intermediate_Dir "ISLE\Debug"
# PROP BASE Target_Dir "ISLE"
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# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "ISLE\Debug"
# PROP Intermediate_Dir "ISLE\Debug"
# PROP Target_Dir "ISLE"
OUTDIR=.\ISLE\Debug
INTDIR=.\ISLE\Debug
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ALL : "$(OUTDIR)\ISLE.exe"
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CLEAN :
-@erase "$(INTDIR)\define.obj"
-@erase "$(INTDIR)\isle.obj"
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-@erase "$(INTDIR)\isle.res"
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-@erase "$(INTDIR)\main.obj"
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-@erase "$(INTDIR)\mxomnicreateparambase.obj"
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-@erase "$(INTDIR)\vc40.idb"
-@erase "$(INTDIR)\vc40.pdb"
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-@erase "$(OUTDIR)\ISLE.exe"
-@erase "$(OUTDIR)\ISLE.ilk"
-@erase "$(OUTDIR)\ISLE.pdb"
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"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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CPP=cl.exe
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "LEGO1" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /I "LEGO1" /D "WIN32" /D "_DEBUG" /D\
"_WINDOWS" /Fp"$(INTDIR)/ISLE.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
CPP_OBJS=.\ISLE\Debug/
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CPP_SBRS=.\.
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.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.c{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
MTL=mktyplib.exe
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# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /win32
MTL_PROJ=/nologo /D "_DEBUG" /win32
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RSC=rc.exe
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
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RSC_PROJ=/l 0x409 /fo"$(INTDIR)/isle.res" /d "_DEBUG"
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
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BSC32_FLAGS=/nologo /o"$(OUTDIR)/ISLE.bsc"
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BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows /debug /machine:I386 /LIBPATH:"ISLE\EXT"
# SUBTRACT LINK32 /pdb:none
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LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
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odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows\
/incremental:yes /pdb:"$(OUTDIR)/ISLE.pdb" /debug /machine:I386\
/out:"$(OUTDIR)/ISLE.exe" /LIBPATH:"ISLE\EXT"
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LINK32_OBJS= \
"$(INTDIR)\define.obj" \
"$(INTDIR)\isle.obj" \
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"$(INTDIR)\isle.res" \
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"$(INTDIR)\main.obj" \
"$(INTDIR)\mxomnicreateparambase.obj"
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"$(OUTDIR)\ISLE.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
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################################################################################
# Begin Target
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# Name "LEGO1 - Win32 Release"
# Name "LEGO1 - Win32 Debug"
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!IF "$(CFG)" == "LEGO1 - Win32 Release"
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!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug"
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!ENDIF
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################################################################################
# Begin Source File
SOURCE=.\LEGO1\mxcore.cpp
DEP_CPP_MXCOR=\
".\LEGO1\mxbool.h"\
".\LEGO1\mxcore.h"\
"$(INTDIR)\mxcore.obj" : $(SOURCE) $(DEP_CPP_MXCOR) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
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SOURCE=.\LEGO1\dllmain.cpp
DEP_CPP_DLLMA=\
".\LEGO1\mxbool.h"\
".\LEGO1\mxcore.h"\
"$(INTDIR)\dllmain.obj" : $(SOURCE) $(DEP_CPP_DLLMA) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
# End Target
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################################################################################
# Begin Target
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# Name "ISLE - Win32 Release"
# Name "ISLE - Win32 Debug"
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!IF "$(CFG)" == "ISLE - Win32 Release"
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!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
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!ENDIF
################################################################################
# Begin Source File
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SOURCE=.\ISLE\define.cpp
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DEP_CPP_DEFIN=\
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".\ISLE\define.h"\
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"$(INTDIR)\define.obj" : $(SOURCE) $(DEP_CPP_DEFIN) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
2023-05-05 05:54:17 -04:00
SOURCE=.\ISLE\isle.cpp
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DEP_CPP_ISLE_=\
2023-05-05 05:54:17 -04:00
".\ISLE\define.h"\
".\ISLE\isle.h"\
".\ISLE\res\resource.h"\
".\LEGO1\legoanimationmanager.h"\
".\LEGO1\legobuildingmanager.h"\
".\LEGO1\legogamestate.h"\
".\LEGO1\legoinputmanager.h"\
".\LEGO1\legomodelpresenter.h"\
".\LEGO1\legoomni.h"\
".\LEGO1\legopartpresenter.h"\
".\LEGO1\legoroi.h"\
".\LEGO1\legovideomanager.h"\
".\LEGO1\legoworldpresenter.h"\
".\LEGO1\mxatomid.h"\
".\LEGO1\mxbackgroundaudiomanager.h"\
".\LEGO1\mxbool.h"\
".\LEGO1\mxcore.h"\
".\LEGO1\mxdirectdraw.h"\
".\LEGO1\mxdsaction.h"\
".\LEGO1\mxomni.h"\
".\LEGO1\mxomnicreateflags.h"\
".\LEGO1\mxomnicreateparam.h"\
".\LEGO1\mxomnicreateparambase.h"\
".\LEGO1\mxpalette.h"\
".\LEGO1\mxrect32.h"\
".\LEGO1\mxresult.h"\
".\LEGO1\mxstreamcontroller.h"\
".\LEGO1\mxstreamer.h"\
".\LEGO1\mxstring.h"\
".\LEGO1\mxticklemanager.h"\
".\LEGO1\mxtimer.h"\
".\LEGO1\mxtransitionmanager.h"\
".\LEGO1\mxvariabletable.h"\
".\LEGO1\mxvideoparam.h"\
".\LEGO1\mxvideoparamflags.h"\
2023-04-27 22:19:39 -04:00
"$(INTDIR)\isle.obj" : $(SOURCE) $(DEP_CPP_ISLE_) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
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SOURCE=.\ISLE\main.cpp
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DEP_CPP_MAIN_=\
2023-05-05 05:54:17 -04:00
".\ISLE\define.h"\
".\ISLE\isle.h"\
".\LEGO1\legoanimationmanager.h"\
".\LEGO1\legobuildingmanager.h"\
".\LEGO1\legogamestate.h"\
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".\LEGO1\legopartpresenter.h"\
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".\LEGO1\mxbackgroundaudiomanager.h"\
".\LEGO1\mxbool.h"\
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".\LEGO1\mxomnicreateflags.h"\
".\LEGO1\mxomnicreateparam.h"\
".\LEGO1\mxomnicreateparambase.h"\
".\LEGO1\mxpalette.h"\
".\LEGO1\mxrect32.h"\
".\LEGO1\mxresult.h"\
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".\LEGO1\mxstring.h"\
".\LEGO1\mxticklemanager.h"\
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".\LEGO1\mxtransitionmanager.h"\
".\LEGO1\mxvariabletable.h"\
".\LEGO1\mxvideoparam.h"\
".\LEGO1\mxvideoparamflags.h"\
2023-04-29 23:39:01 -04:00
2023-04-27 22:19:39 -04:00
2023-04-29 23:39:01 -04:00
"$(INTDIR)\main.obj" : $(SOURCE) $(DEP_CPP_MAIN_) "$(INTDIR)"
2023-04-27 22:19:39 -04:00
$(CPP) $(CPP_PROJ) $(SOURCE)
2023-04-27 23:34:11 -04:00
# End Source File
################################################################################
# Begin Source File
2023-05-05 05:54:17 -04:00
SOURCE=.\ISLE\res\isle.rc
2023-04-27 23:34:11 -04:00
2023-05-05 05:54:17 -04:00
!IF "$(CFG)" == "ISLE - Win32 Release"
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"$(INTDIR)\isle.res" : $(SOURCE) "$(INTDIR)"
2023-05-05 05:54:17 -04:00
$(RSC) /l 0x409 /fo"$(INTDIR)/isle.res" /i "ISLE\res" /d "NDEBUG" $(SOURCE)
2023-04-27 23:34:11 -04:00
2023-05-05 05:54:17 -04:00
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
2023-04-27 23:34:11 -04:00
"$(INTDIR)\isle.res" : $(SOURCE) "$(INTDIR)"
2023-05-05 05:54:17 -04:00
$(RSC) /l 0x409 /fo"$(INTDIR)/isle.res" /i "ISLE\res" /d "_DEBUG" $(SOURCE)
2023-04-27 23:34:11 -04:00
!ENDIF
2023-04-29 23:39:01 -04:00
# End Source File
################################################################################
# Begin Source File
2023-05-05 05:54:17 -04:00
SOURCE=.\LEGO1\mxomnicreateparambase.cpp
2023-04-29 23:39:01 -04:00
DEP_CPP_MXOMN=\
2023-05-05 05:54:17 -04:00
".\LEGO1\mxbool.h"\
".\LEGO1\mxcore.h"\
".\LEGO1\mxomnicreateflags.h"\
".\LEGO1\mxomnicreateparam.h"\
".\LEGO1\mxomnicreateparambase.h"\
".\LEGO1\mxpalette.h"\
".\LEGO1\mxrect32.h"\
".\LEGO1\mxstring.h"\
".\LEGO1\mxvariabletable.h"\
".\LEGO1\mxvideoparam.h"\
".\LEGO1\mxvideoparamflags.h"\
2023-04-29 23:39:01 -04:00
"$(INTDIR)\mxomnicreateparambase.obj" : $(SOURCE) $(DEP_CPP_MXOMN) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
2023-05-05 05:54:17 -04:00
# End Source File
################################################################################
# Begin Source File
SOURCE=.\LEGO1\legoanimationmanager.h
!IF "$(CFG)" == "ISLE - Win32 Release"
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\LEGO1\legobuildingmanager.h
!IF "$(CFG)" == "ISLE - Win32 Release"
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\LEGO1\legogamestate.h
!IF "$(CFG)" == "ISLE - Win32 Release"
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\LEGO1\legoinputmanager.h
!IF "$(CFG)" == "ISLE - Win32 Release"
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\LEGO1\legomodelpresenter.h
!IF "$(CFG)" == "ISLE - Win32 Release"
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\LEGO1\legoomni.h
!IF "$(CFG)" == "ISLE - Win32 Release"
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\LEGO1\legopartpresenter.h
!IF "$(CFG)" == "ISLE - Win32 Release"
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\LEGO1\legoroi.h
!IF "$(CFG)" == "ISLE - Win32 Release"
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\LEGO1\legovideomanager.h
!IF "$(CFG)" == "ISLE - Win32 Release"
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\LEGO1\legoworldpresenter.h
!IF "$(CFG)" == "ISLE - Win32 Release"
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\LEGO1\mxatomid.h
!IF "$(CFG)" == "ISLE - Win32 Release"
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\LEGO1\mxbackgroundaudiomanager.h
!IF "$(CFG)" == "ISLE - Win32 Release"
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\LEGO1\mxbitmap.h
!IF "$(CFG)" == "ISLE - Win32 Release"
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\LEGO1\mxbool.h
!IF "$(CFG)" == "ISLE - Win32 Release"
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\LEGO1\mxcore.h
!IF "$(CFG)" == "ISLE - Win32 Release"
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\LEGO1\mxdirectdraw.h
!IF "$(CFG)" == "ISLE - Win32 Release"
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\LEGO1\mxdsaction.h
!IF "$(CFG)" == "ISLE - Win32 Release"
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\LEGO1\mxdsfile.h
!IF "$(CFG)" == "ISLE - Win32 Release"
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\LEGO1\mxomni.h
!IF "$(CFG)" == "ISLE - Win32 Release"
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\LEGO1\mxomnicreateflags.h
!IF "$(CFG)" == "ISLE - Win32 Release"
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\LEGO1\mxomnicreateparam.h
!IF "$(CFG)" == "ISLE - Win32 Release"
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\LEGO1\mxomnicreateparambase.h
!IF "$(CFG)" == "ISLE - Win32 Release"
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\LEGO1\mxpalette.h
!IF "$(CFG)" == "ISLE - Win32 Release"
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\LEGO1\mxrect32.h
!IF "$(CFG)" == "ISLE - Win32 Release"
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\LEGO1\mxresult.h
!IF "$(CFG)" == "ISLE - Win32 Release"
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\LEGO1\mxstreamcontroller.h
!IF "$(CFG)" == "ISLE - Win32 Release"
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\LEGO1\mxstreamer.h
!IF "$(CFG)" == "ISLE - Win32 Release"
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\LEGO1\mxstring.h
!IF "$(CFG)" == "ISLE - Win32 Release"
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\LEGO1\mxticklemanager.h
!IF "$(CFG)" == "ISLE - Win32 Release"
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\LEGO1\mxtimer.h
!IF "$(CFG)" == "ISLE - Win32 Release"
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\LEGO1\mxtransitionmanager.h
!IF "$(CFG)" == "ISLE - Win32 Release"
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\LEGO1\mxvariabletable.h
!IF "$(CFG)" == "ISLE - Win32 Release"
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\LEGO1\mxvideoparam.h
!IF "$(CFG)" == "ISLE - Win32 Release"
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\LEGO1\mxvideoparamflags.h
!IF "$(CFG)" == "ISLE - Win32 Release"
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
!ENDIF
2023-04-27 22:19:39 -04:00
# End Source File
# End Target
# End Project
################################################################################