2023-04-27 22:19:39 -04:00
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#ifndef MXBITMAP_H
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#define MXBITMAP_H
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2023-06-30 19:24:00 -04:00
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#include "mxcore.h"
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2023-06-30 14:34:39 -04:00
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#include "mxpalette.h"
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#include "mxtypes.h"
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2023-06-30 14:34:39 -04:00
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2023-10-24 19:38:27 -04:00
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#include <stdlib.h>
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Some MxBitmap vtable functions (#89)
* Match MxBitmap::vtable+40 (CopyColorData)
It's basically a call to StretchDIBits, which copies color data for a rectangle
* Name a ternary raster op
* Name variable m_unk18 (m_bmiColorsProvided)
Since this variable is passed to StretchDIBits, we can see what its supposed to mean.
We dont have DX5 docs, but we have docs of the current day, and this as its 'iUsage':
"Specifies whether the bmiColors member of the BITMAPINFO structure was provided and, if so, whether bmiColors contains explicit red, green, blue (RGB) values or indexes."
The second part (about what the bmiColors contains) seems redundant, since we know this is a boolean.
Source: https://learn.microsoft.com/en-us/windows/win32/api/wingdi/nf-wingdi-stretchdibits
* MxBitmap::CreatePalette is now up to 60%
* Add progress on MxBitmap::LoadFile, add the global bitmap signature, add Clone call in CreatePalette
* getting closer
* Implement MxBitmap::vtable18
* Got vtable18 into a better state
It's progress doesn't affect the status of CopyColorData, which is
back at 100%, as it makes sense the loop is a memcpy
* if you want to do more of vtable18 have fun
* Cleanup MxBitmap::LoadFile
* Begin work on FUN_100bd450 (ImportColorsToPalette)
This took a lot of time, finally I got a good understanding of it.
Primarily what's left now is the loop
https://hackmd.io/@KsNMFSBHTO2gxDyRIPRQ1g/H1LCVQXon
* Don’t include class name in method declaration
* yolo vtable38 (I can't test the build atm)
I moved up ImportColorsToPalette so other functions, including this one can use it
* Cleanup while i keep getting bored of matching these functions that wont match
* likely malloc is an operator new
* A few things for MxBitmap
* new struct MxBITMAPINFO
* vtable18 and ImportPalette 100%
* ImportColorsToPalette improvement
* Match vtable1c and vtable3c
* use MxResult return types
* CreatePalette - Use MxResult to track success
* Define types for the bit depth
That boolean is not really a boolean, its just a variable to store
the bit depth as some DWORD. 0 = 256 color, 1 = High Color (16-bit).
* Match MxBitmap::CreatePalette
* Match LoadFile
YEGYEEHEEHEHEHEHEHE3 YES THIS IS FINALLY DONE OMFG
* Reorder variable placement in CreatePalette
* Start vtable14
* Match MxBitmap vtable14, down to reg swap.
Maybe some import function?
* Name MxBitmap vtable functions
---------
Co-authored-by: disinvite <disinvite@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-08-28 06:04:39 -04:00
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// The stock BITMAPINFO struct from wingdi.h only makes room for one color
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// in the palette. It seems like the expectation (if you use the struct)
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// is to malloc as much as you actually need, and then index into the array
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// anyway even though its stated size is [1].
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// https://learn.microsoft.com/en-us/windows/win32/api/wingdi/ns-wingdi-bitmapinfo
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// In our case, the size 0x428 is used frequently, which matches
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// a 40-byte header plus 256 colors, so just use that as our template.
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// SIZE 0x428
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struct MxBITMAPINFO {
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2023-12-13 05:48:14 -05:00
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BITMAPINFOHEADER m_bmiHeader;
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RGBQUAD m_bmiColors[256];
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2023-12-25 21:58:39 -05:00
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static MxU32 Size() { return sizeof(MxBITMAPINFO); }
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Some MxBitmap vtable functions (#89)
* Match MxBitmap::vtable+40 (CopyColorData)
It's basically a call to StretchDIBits, which copies color data for a rectangle
* Name a ternary raster op
* Name variable m_unk18 (m_bmiColorsProvided)
Since this variable is passed to StretchDIBits, we can see what its supposed to mean.
We dont have DX5 docs, but we have docs of the current day, and this as its 'iUsage':
"Specifies whether the bmiColors member of the BITMAPINFO structure was provided and, if so, whether bmiColors contains explicit red, green, blue (RGB) values or indexes."
The second part (about what the bmiColors contains) seems redundant, since we know this is a boolean.
Source: https://learn.microsoft.com/en-us/windows/win32/api/wingdi/nf-wingdi-stretchdibits
* MxBitmap::CreatePalette is now up to 60%
* Add progress on MxBitmap::LoadFile, add the global bitmap signature, add Clone call in CreatePalette
* getting closer
* Implement MxBitmap::vtable18
* Got vtable18 into a better state
It's progress doesn't affect the status of CopyColorData, which is
back at 100%, as it makes sense the loop is a memcpy
* if you want to do more of vtable18 have fun
* Cleanup MxBitmap::LoadFile
* Begin work on FUN_100bd450 (ImportColorsToPalette)
This took a lot of time, finally I got a good understanding of it.
Primarily what's left now is the loop
https://hackmd.io/@KsNMFSBHTO2gxDyRIPRQ1g/H1LCVQXon
* Don’t include class name in method declaration
* yolo vtable38 (I can't test the build atm)
I moved up ImportColorsToPalette so other functions, including this one can use it
* Cleanup while i keep getting bored of matching these functions that wont match
* likely malloc is an operator new
* A few things for MxBitmap
* new struct MxBITMAPINFO
* vtable18 and ImportPalette 100%
* ImportColorsToPalette improvement
* Match vtable1c and vtable3c
* use MxResult return types
* CreatePalette - Use MxResult to track success
* Define types for the bit depth
That boolean is not really a boolean, its just a variable to store
the bit depth as some DWORD. 0 = 256 color, 1 = High Color (16-bit).
* Match MxBitmap::CreatePalette
* Match LoadFile
YEGYEEHEEHEHEHEHEHE3 YES THIS IS FINALLY DONE OMFG
* Reorder variable placement in CreatePalette
* Start vtable14
* Match MxBitmap vtable14, down to reg swap.
Maybe some import function?
* Name MxBitmap vtable functions
---------
Co-authored-by: disinvite <disinvite@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-08-28 06:04:39 -04:00
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};
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2023-10-21 18:40:31 -04:00
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// Non-standard value for biCompression in the BITMAPINFOHEADER struct.
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// By default, uncompressed bitmaps (BI_RGB) are stored in bottom-up order.
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// You can specify that the bitmap has top-down order instead by providing
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// a negative number for biHeight. It could be that Mindscape decided on a
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// belt & suspenders approach here.
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2023-10-24 19:38:27 -04:00
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#define BI_RGB_TOPDOWN 0x10
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2023-10-21 18:40:31 -04:00
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2023-10-07 12:48:36 -04:00
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// SIZE 0x20
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2023-12-06 07:10:45 -05:00
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// VTABLE: LEGO1 0x100dc7b0
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class MxBitmap : public MxCore {
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public:
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__declspec(dllexport) MxBitmap();
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__declspec(dllexport) virtual ~MxBitmap(); // vtable+00
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2023-07-02 00:49:42 -04:00
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virtual MxResult ImportBitmap(MxBitmap* p_bitmap); // vtable+14
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virtual MxResult ImportBitmapInfo(MxBITMAPINFO* p_info); // vtable+18
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virtual MxResult SetSize(MxS32 p_width, MxS32 p_height, MxPalette* p_palette, MxBool); // vtable+1c
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virtual MxResult LoadFile(HANDLE p_handle); // vtable+20
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__declspec(dllexport) virtual MxLong Read(const char* p_filename); // vtable+24
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virtual int VTable0x28(int);
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virtual void VTable0x2c(int, int, int, int, int, int, int);
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virtual void VTable0x30(int, int, int, int, int, int, int);
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__declspec(dllexport) virtual MxPalette* CreatePalette(); // vtable+34
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virtual void ImportPalette(MxPalette* p_palette); // vtable+38
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virtual MxResult SetBitDepth(MxBool); // vtable+3c
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virtual MxResult StretchBits(
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HDC p_hdc,
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MxS32 p_xSrc,
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MxS32 p_ySrc,
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MxS32 p_xDest,
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MxS32 p_yDest,
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MxS32 p_destWidth,
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MxS32 p_destHeight
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); // vtable+40
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2023-07-02 00:49:42 -04:00
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2023-12-25 21:58:39 -05:00
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// Bit mask trick to round up to the nearest multiple of four.
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// Pixel data may be stored with padding.
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// https://learn.microsoft.com/en-us/windows/win32/medfound/image-stride
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inline MxLong AlignToFourByte(MxLong p_value) const { return (p_value + 3) & -4; }
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// Same as the one from legoutil.h, but flipped the other way
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// TODO: While it's not outside the realm of possibility that they
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// reimplemented Abs for only this file, that seems odd, right?
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inline MxLong AbsFlipped(MxLong p_value) const { return p_value > 0 ? p_value : -p_value; }
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2023-10-24 19:38:27 -04:00
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inline BITMAPINFOHEADER* GetBmiHeader() const { return m_bmiHeader; }
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inline MxLong GetBmiWidth() const { return m_bmiHeader->biWidth; }
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2023-10-25 06:02:36 -04:00
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inline MxLong GetBmiStride() const { return ((m_bmiHeader->biWidth + 3) & -4); }
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inline MxLong GetBmiHeight() const { return m_bmiHeader->biHeight; }
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inline MxLong GetBmiHeightAbs() const { return AbsFlipped(m_bmiHeader->biHeight); }
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inline MxU8* GetBitmapData() const { return m_data; }
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2023-12-21 10:52:42 -05:00
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inline MxBITMAPINFO* GetBitmapInfo() const { return m_info; }
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inline MxLong GetDataSize() const
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{
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MxLong absHeight = GetBmiHeightAbs();
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MxLong alignedWidth = AlignToFourByte(m_bmiHeader->biWidth);
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return alignedWidth * absHeight;
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}
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2023-10-07 12:48:36 -04:00
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2023-06-30 19:24:00 -04:00
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private:
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MxResult ImportColorsToPalette(RGBQUAD*, MxPalette*);
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Some MxBitmap vtable functions (#89)
* Match MxBitmap::vtable+40 (CopyColorData)
It's basically a call to StretchDIBits, which copies color data for a rectangle
* Name a ternary raster op
* Name variable m_unk18 (m_bmiColorsProvided)
Since this variable is passed to StretchDIBits, we can see what its supposed to mean.
We dont have DX5 docs, but we have docs of the current day, and this as its 'iUsage':
"Specifies whether the bmiColors member of the BITMAPINFO structure was provided and, if so, whether bmiColors contains explicit red, green, blue (RGB) values or indexes."
The second part (about what the bmiColors contains) seems redundant, since we know this is a boolean.
Source: https://learn.microsoft.com/en-us/windows/win32/api/wingdi/nf-wingdi-stretchdibits
* MxBitmap::CreatePalette is now up to 60%
* Add progress on MxBitmap::LoadFile, add the global bitmap signature, add Clone call in CreatePalette
* getting closer
* Implement MxBitmap::vtable18
* Got vtable18 into a better state
It's progress doesn't affect the status of CopyColorData, which is
back at 100%, as it makes sense the loop is a memcpy
* if you want to do more of vtable18 have fun
* Cleanup MxBitmap::LoadFile
* Begin work on FUN_100bd450 (ImportColorsToPalette)
This took a lot of time, finally I got a good understanding of it.
Primarily what's left now is the loop
https://hackmd.io/@KsNMFSBHTO2gxDyRIPRQ1g/H1LCVQXon
* Don’t include class name in method declaration
* yolo vtable38 (I can't test the build atm)
I moved up ImportColorsToPalette so other functions, including this one can use it
* Cleanup while i keep getting bored of matching these functions that wont match
* likely malloc is an operator new
* A few things for MxBitmap
* new struct MxBITMAPINFO
* vtable18 and ImportPalette 100%
* ImportColorsToPalette improvement
* Match vtable1c and vtable3c
* use MxResult return types
* CreatePalette - Use MxResult to track success
* Define types for the bit depth
That boolean is not really a boolean, its just a variable to store
the bit depth as some DWORD. 0 = 256 color, 1 = High Color (16-bit).
* Match MxBitmap::CreatePalette
* Match LoadFile
YEGYEEHEEHEHEHEHEHE3 YES THIS IS FINALLY DONE OMFG
* Reorder variable placement in CreatePalette
* Start vtable14
* Match MxBitmap vtable14, down to reg swap.
Maybe some import function?
* Name MxBitmap vtable functions
---------
Co-authored-by: disinvite <disinvite@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-08-28 06:04:39 -04:00
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2023-10-24 19:38:27 -04:00
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MxBITMAPINFO* m_info; // 0x8
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BITMAPINFOHEADER* m_bmiHeader; // 0xc
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RGBQUAD* m_paletteData; // 0x10
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MxU8* m_data; // 0x14
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MxBool m_isHighColor; // 0x18
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MxPalette* m_palette; // 0x1c
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2023-04-27 22:19:39 -04:00
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};
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#endif // MXBITMAP_H
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