isle/LEGO1/lego/legoomni/include/act3brickster.h

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#ifndef ACT3BRICKSTER_H
#define ACT3BRICKSTER_H
#include "act3actor.h"
// VTABLE: LEGO1 0x100d7838 LegoPathActor
// VTABLE: LEGO1 0x100d7908 LegoAnimActor
// SIZE 0x1b4
class Act3Brickster : public Act3Actor {
public:
Act3Brickster();
~Act3Brickster() override;
void ParseAction(char* p_extra) override; // vtable+0x20
void VTable0x70(float p_und) override; // vtable+0x70
MxResult VTable0x94(LegoPathActor*, MxBool) override; // vtable+0x94
void SwitchBoundary(
LegoPathBoundary*& p_boundary,
LegoUnknown100db7f4*& p_edge,
float& p_unk0xe4
) override; // vtable+0x98
MxResult VTable0x9c() override; // vtable+0x9c
// SYNTHETIC: LEGO1 0x10043250
// Act3Brickster::`scalar deleting destructor'
private:
undefined4 m_unk0x20[15]; // 0x20
};
#endif // ACT3BRICKSTER_H