isle/LEGO1/lego/sources/3dmanager/legoview1.h

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#ifndef _LegoView1_h
#define _LegoView1_h
#include "compat.h"
#include "decomp.h"
#include "tglsurface.h"
namespace Tgl
{
class Camera;
class Light;
} // namespace Tgl
/////////////////////////////////////////////////////////////////////////////
// LegoView
// VTABLE: LEGO1 0x100dc000
// VTABLE: BETA10 0x101c3578
// SIZE 0x78
class LegoView : public TglSurface {
public:
LegoView();
~LegoView() override;
BOOL Create(const CreateStruct&, Tgl::Renderer*);
void Destroy() override; // vtable+0x08
Tgl::Group* GetScene() const;
Tgl::Camera* GetCamera() const;
protected:
Tgl::View* CreateView(Tgl::Renderer*, Tgl::Device*) override; // vtable+0x10
private:
Tgl::Group* m_pScene; // 0x70
Tgl::Camera* m_pCamera; // 0x74
};
/////////////////////////////////////////////////////////////////////////////
// LegoView implementation
inline Tgl::Group* LegoView::GetScene() const
{
return m_pScene;
}
inline Tgl::Camera* LegoView::GetCamera() const
{
return m_pCamera;
}
// SYNTHETIC: LEGO1 0x100ab580
// SYNTHETIC: BETA10 0x1017cb80
// LegoView::`scalar deleting destructor'
/////////////////////////////////////////////////////////////////////////////
// LegoView1
// VTABLE: LEGO1 0x100dc018
// VTABLE: BETA10 0x101c3590
// SIZE 0x88
class LegoView1 : public LegoView {
public:
LegoView1();
~LegoView1() override;
BOOL AddLightsToViewport();
BOOL Create(const TglSurface::CreateStruct&, Tgl::Renderer*);
void Destroy() override; // vtable+0x08
void SetLightTransform(BOOL bDirectionalLight, Tgl::FloatMatrix4& rMatrix);
void SetLightColor(BOOL bDirectionalLight, float red, float green, float blue);
private:
void SetLightTransform(Tgl::Light* pLight, Tgl::FloatMatrix4& rMatrix);
void SetLightColor(Tgl::Light* pLight, float red, float green, float blue);
Tgl::Light* m_pSunLight; // 0x78
Tgl::Light* m_pDirectionalLight; // 0x7c
Tgl::Light* m_pAmbientLight; // 0x80
};
// SYNTHETIC: LEGO1 0x100ab7a0
// SYNTHETIC: BETA10 0x1017cc00
// LegoView1::`scalar deleting destructor'
#endif /* _LegoView1_h */