2023-11-19 09:38:07 -05:00
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#include "orientableroi.h"
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2023-12-11 16:33:46 -05:00
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#include "decomp.h"
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2023-11-19 09:38:07 -05:00
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2024-01-12 19:34:38 -05:00
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#include <vec.h>
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2023-11-19 09:38:07 -05:00
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DECOMP_SIZE_ASSERT(OrientableROI, 0xdc)
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2024-01-12 19:34:38 -05:00
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// FUNCTION: LEGO1 0x100a4420
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OrientableROI::OrientableROI()
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{
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FILLVEC3(m_world_bounding_box.Min(), 888888.8);
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FILLVEC3(m_world_bounding_box.Max(), -888888.8);
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ZEROVEC3(m_world_bounding_sphere.Center());
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m_world_bounding_sphere.Radius() = 0.0;
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ZEROVEC3(m_world_velocity);
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IDENTMAT4(m_local2world);
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2024-03-01 12:19:41 -05:00
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m_unk0xd4 = NULL;
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ToggleUnknown0xd8(TRUE);
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}
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// Maybe an overload based on MxMatrix type
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// FUNCTION: LEGO1 0x100a46a0
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void OrientableROI::WrappedSetLocalTransform(const Matrix4& p_transform)
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{
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SetLocalTransform(p_transform);
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}
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// STUB: LEGO1 0x100a46b0
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void OrientableROI::FUN_100a46b0(Matrix4& p_transform)
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{
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// TODO
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}
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// Maybe an overload based on MxMatrix type
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// FUNCTION: LEGO1 0x100a5090
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void OrientableROI::WrappedVTable0x24(const Matrix4& p_transform)
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{
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VTable0x24(p_transform);
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}
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2024-03-04 12:54:25 -05:00
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// STUB: LEGO1 0x100a50a0
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void OrientableROI::GetLocalTransform(Matrix4& p_transform)
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{
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// TODO
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}
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2024-03-01 12:19:41 -05:00
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// FUNCTION: LEGO1 0x100a58f0
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void OrientableROI::FUN_100a58f0(const Matrix4& p_transform)
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{
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m_local2world = p_transform;
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ToggleUnknown0xd8(TRUE);
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2024-01-12 19:34:38 -05:00
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}
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2023-12-06 07:10:45 -05:00
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// FUNCTION: LEGO1 0x100a5910
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void OrientableROI::VTable0x1c()
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{
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UpdateWorldBoundingVolumes();
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UpdateWorldVelocity();
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}
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2023-12-06 07:10:45 -05:00
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// FUNCTION: LEGO1 0x100a5930
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void OrientableROI::SetLocalTransform(const Matrix4& p_transform)
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{
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m_local2world = p_transform;
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UpdateWorldBoundingVolumes();
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UpdateWorldVelocity();
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}
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2023-12-06 07:10:45 -05:00
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// FUNCTION: LEGO1 0x100a5960
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void OrientableROI::VTable0x24(const Matrix4& p_transform)
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{
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MxMatrix l_matrix(m_local2world);
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m_local2world.Product(p_transform, l_matrix);
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UpdateWorldBoundingVolumes();
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UpdateWorldVelocity();
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}
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// FUNCTION: LEGO1 0x100a59b0
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void OrientableROI::UpdateWorldData(const Matrix4& p_transform)
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{
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MxMatrix l_matrix(m_local2world);
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m_local2world.Product(l_matrix, p_transform);
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UpdateWorldBoundingVolumes();
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UpdateWorldVelocity();
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// iterate over comps
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if (comp) {
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for (CompoundObject::iterator iter = comp->begin(); !(iter == comp->end()); iter++) {
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ROI* child = *iter;
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static_cast<OrientableROI*>(child)->UpdateWorldData(p_transform);
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}
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2024-02-01 15:42:10 -05:00
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}
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}
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2024-03-01 12:19:41 -05:00
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// FUNCTION: LEGO1 0x100a5a30
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void OrientableROI::FUN_100a5a30(const Vector3& p_world_velocity)
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{
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m_world_velocity = p_world_velocity;
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}
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// FUNCTION: LEGO1 0x100a5a50
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void OrientableROI::UpdateWorldVelocity()
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{
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}
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// FUNCTION: LEGO1 0x100a5d80
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const float* OrientableROI::GetWorldVelocity() const
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{
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return m_world_velocity.GetData();
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}
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2023-12-06 07:10:45 -05:00
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// FUNCTION: LEGO1 0x100a5d90
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const BoundingBox& OrientableROI::GetWorldBoundingBox() const
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{
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return m_world_bounding_box;
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}
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// FUNCTION: LEGO1 0x100a5da0
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const BoundingSphere& OrientableROI::GetWorldBoundingSphere() const
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{
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return m_world_bounding_sphere;
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}
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