isle/LEGO1/legoobjectfactory.cpp

36 lines
775 B
C++
Raw Normal View History

#include "legoobjectfactory.h"
#include "infocenterstate.h"
#include "decomp.h"
// TODO: Uncomment once we have all the relevant types ready
// DECOMP_SIZE_ASSERT(LegoObjectFactory, 0x1c8);
// OFFSET: LEGO1 0x10006e40
LegoObjectFactory::LegoObjectFactory()
{
#define X(V) this->m_id##V = MxAtomId(#V, LookupMode_Exact);
FOR_LEGOOBJECTFACTORY_OBJECTS(X)
#undef X
}
// OFFSET: LEGO1 0x10009a90
MxCore *LegoObjectFactory::Create(const char *p_name)
{
MxAtomId atom(p_name, LookupMode_Exact);
if (0) {
#define X(V) } else if (this->m_id##V == atom) { return new V;
FOR_LEGOOBJECTFACTORY_OBJECTS(X)
#undef X
} else {
return MxObjectFactory::Create(p_name);
}
}
// OFFSET: LEGO1 0x1000fb30 STUB
void LegoObjectFactory::Destroy(MxCore *p_object)
{
// TODO
}