isle/LEGO1/mxqueue.h

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#ifndef MXQUEUE_H
#define MXQUEUE_H
#include "mxlist.h"
template <class T>
class MxQueue : public MxList<T> {
public:
void Enqueue(T& p_obj)
{
// TODO
}
MxBool Dequeue(T& p_obj)
{
MxBool has_next = (m_first != NULL);
if (m_first) {
p_obj = m_first->GetValue();
_DeleteEntry(m_first);
}
return has_next;
}
};
#endif // MXQUEUE_H