isle/LEGO1/mxdsanim.cpp

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#include "mxdsanim.h"
DECOMP_SIZE_ASSERT(MxDSAnim, 0xb8)
// OFFSET: LEGO1 0x100c8ff0
MxDSAnim::MxDSAnim()
{
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this->SetType(MxDSType_Anim);
}
// OFFSET: LEGO1 0x100c91a0
MxDSAnim::~MxDSAnim()
{
}
// OFFSET: LEGO1 0x100c91f0
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void MxDSAnim::CopyFrom(MxDSAnim& p_dsAnim)
{
}
// OFFSET: LEGO1 0x100c9200
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MxDSAnim& MxDSAnim::operator=(MxDSAnim& p_dsAnim)
{
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if (this == &p_dsAnim)
return *this;
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MxDSMediaAction::operator=(p_dsAnim);
this->CopyFrom(p_dsAnim);
return *this;
}
// OFFSET: LEGO1 0x100c9230
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MxDSAction* MxDSAnim::Clone()
{
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MxDSAnim* clone = new MxDSAnim();
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if (clone)
*clone = *this;
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return clone;
}