isle/LEGO1/legoactor.cpp

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#include "legoactor.h"
DECOMP_SIZE_ASSERT(LegoActor, 0x78)
// Probably in header
// OFFSET: LEGO1 0x10002cc0
MxFloat LegoActor::VTable0x50()
{
return m_unk68;
}
// OFFSET: LEGO1 0x10002cd0
void LegoActor::VTable0x54(MxFloat p_unk)
{
m_unk68 = p_unk;
}
// OFFSET: LEGO1 0x10002ce0
void LegoActor::VTable0x58(MxFloat p_unk)
{
m_unk70 = p_unk;
}
// OFFSET: LEGO1 0x10002cf0
MxFloat LegoActor::VTable0x5c()
{
return m_unk70;
}
// OFFSET: LEGO1 0x10002d00
undefined LegoActor::VTable0x60()
{
return m_unk74;
}
// OFFSET: LEGO1 0x10002d10
void LegoActor::VTable0x64(undefined p_unk)
{
m_unk74 = p_unk;
}
// End header
// OFFSET: LEGO1 0x1002d110
LegoActor::LegoActor()
{
m_unk68 = 0.0f;
m_unk6c = 0;
m_unk70 = 0.0f;
m_unk10 = 0;
m_unk74 = 0;
}