isle/LEGO1/act1state.h

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#ifndef ACT1STATE_H
#define ACT1STATE_H
#include "legostate.h"
// VTABLE 0x100d7028
// SIZE 0x26c
class Act1State : public LegoState
{
public:
Act1State();
// OFFSET: LEGO1 0x100338a0
inline virtual const char *ClassName() const override // vtable+0x0c
{
// 0x100f0154
return "Act1State";
};
// OFFSET: LEGO1 0x100338b0
inline virtual MxBool IsA(const char *name) const override // vtable+0x10
{
return !strcmp(name, Act1State::ClassName()) || LegoState::IsA(name);
};
};
#endif // ACT1STATE_H