2024-01-06 21:29:32 -05:00
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// LegoView1.cpp : implementation file
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//
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#include "legoview1.h"
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#include "decomp.h"
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2024-01-08 04:58:49 -05:00
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#include "realtime/realtime.h"
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2024-01-06 21:29:32 -05:00
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#include <vec.h> // SETMAT4
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DECOMP_SIZE_ASSERT(LegoView, 0x78);
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DECOMP_SIZE_ASSERT(LegoView1, 0x88);
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/////////////////////////////////////////////////////////////////////////////
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// LegoView
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// FUNCTION: LEGO1 0x100ab510
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LegoView::LegoView()
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{
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m_pScene = 0;
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m_pCamera = 0;
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}
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// FUNCTION: LEGO1 0x100ab5a0
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LegoView::~LegoView()
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{
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Destroy();
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}
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// FUNCTION: LEGO1 0x100ab600
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BOOL LegoView::Create(const TglSurface::CreateStruct& rCreateStruct, Tgl::Renderer* pRenderer)
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{
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float viewAngle = 45;
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if (rCreateStruct.m_isWideViewAngle)
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viewAngle = 90;
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float frontClippingDistance = 0.1;
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float backClippingDistance = 500;
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assert(!m_pScene);
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assert(!m_pCamera);
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assert(pRenderer);
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m_pScene = pRenderer->CreateGroup();
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assert(m_pScene);
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// TglSurface::Create() calls CreateView(), and we need the camera in
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// CreateView(), so create camera before calling TglSurface::Create()
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m_pCamera = pRenderer->CreateCamera();
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assert(m_pCamera);
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if (!TglSurface::Create(rCreateStruct, pRenderer, m_pScene)) {
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delete m_pScene;
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m_pScene = 0;
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delete m_pCamera;
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m_pCamera = 0;
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return FALSE;
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}
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assert(GetView());
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GetView()->SetFrustrum(frontClippingDistance, backClippingDistance, viewAngle);
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GetView()->SetBackgroundColor(.223, .639, .851);
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return TRUE;
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}
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// FUNCTION: LEGO1 0x100ab6c0
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Tgl::View* LegoView::CreateView(Tgl::Renderer* pRenderer, Tgl::Device* pDevice)
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{
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assert(pRenderer);
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assert(pDevice);
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return pRenderer->CreateView(pDevice, m_pCamera, 0, 0, GetWidth(), GetHeight());
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}
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// FUNCTION: LEGO1 0x100ab6f0
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void LegoView::Destroy()
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{
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delete m_pScene;
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m_pScene = 0;
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delete m_pCamera;
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m_pCamera = 0;
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TglSurface::Destroy();
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}
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/////////////////////////////////////////////////////////////////////////////
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// LegoView1
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// FUNCTION: LEGO1 0x100ab730
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LegoView1::LegoView1()
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{
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m_pSunLight = 0;
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m_pDirectionalLight = 0;
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m_pAmbientLight = 0;
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}
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// FUNCTION: LEGO1 0x100ab7c0
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LegoView1::~LegoView1()
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{
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Destroy();
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}
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// FUNCTION: LEGO1 0x100ab820
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BOOL LegoView1::AddLightsToViewport()
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{
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GetView()->Add(m_pSunLight);
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GetView()->Add(m_pDirectionalLight);
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GetView()->Add(m_pAmbientLight);
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return TRUE;
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}
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// STUB: LEGO1 0x100ab860
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BOOL LegoView1::Create(const TglSurface::CreateStruct& rCreateStruct, Tgl::Renderer* pRenderer)
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{
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double position[3] = {0, 0, 0};
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double direction[3];
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double up[3] = {0, 1, 0};
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if (!LegoView::Create(rCreateStruct, pRenderer)) {
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return FALSE;
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}
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// lights
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m_pSunLight = pRenderer->CreateLight(Tgl::Directional, .9, .9, .9);
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m_pDirectionalLight = pRenderer->CreateLight(Tgl::Directional, .4, .4, .4);
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m_pAmbientLight = pRenderer->CreateLight(Tgl::Ambient, .3, .3, .3);
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#if 0
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direction[0] = 1, direction[1] = -1, direction[2] = 2;
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m_pSunLight->SetOrientation(direction, up);
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direction[0] = -1, direction[1] = -2, direction[2] = -1;
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m_pDirectionalLight->SetOrientation(direction, up);
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#else
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{
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// Change everything to float and proper Matrix types
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/*
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Tgl::FloatMatrix4 transformation;
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Matrix4Data transform;
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direction[0] = 1, direction[1] = -1, direction[2] = 2;
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CalcLocalTransform(position, direction, up, transform);
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SETMAT4(transformation, transform);
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m_pSunLight->SetTransformation(transformation);
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direction[0] = -1, direction[1] = -2, direction[2] = -1;
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CalcLocalTransform(position, direction, up, transform);
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SETMAT4(transformation, transform);
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m_pDirectionalLight->SetTransformation(transformation);
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*/
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}
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#endif
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assert(GetView());
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AddLightsToViewport();
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return TRUE;
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}
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// FUNCTION: LEGO1 0x100abad0
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void LegoView1::Destroy()
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{
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if (m_pSunLight) {
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GetView()->Remove(m_pSunLight);
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delete m_pSunLight;
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m_pSunLight = 0;
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}
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if (m_pDirectionalLight) {
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GetView()->Remove(m_pDirectionalLight);
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delete m_pDirectionalLight;
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m_pDirectionalLight = 0;
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}
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if (m_pAmbientLight) {
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GetView()->Remove(m_pAmbientLight);
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delete m_pAmbientLight;
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m_pAmbientLight = 0;
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}
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LegoView::Destroy();
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}
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