isle/LEGO1/mxaudiomanager.cpp

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#include "mxaudiomanager.h"
DECOMP_SIZE_ASSERT(MxAudioManager, 0x30);
// GLOBAL: LEGO1 0x10102108
MxS32 MxAudioManager::g_unkCount = 0;
// OFFSET: LEGO1 0x100b8d00
MxAudioManager::MxAudioManager()
{
Init();
}
// OFFSET: LEGO1 0x100b8d90
MxAudioManager::~MxAudioManager()
{
LockedReinitialize(TRUE);
}
// OFFSET: LEGO1 0x100b8df0
void MxAudioManager::Init()
{
this->m_unk2c = 100;
}
// OFFSET: LEGO1 0x100b8e00
void MxAudioManager::LockedReinitialize(MxBool p_skipDestroy)
{
this->m_criticalSection.Enter();
g_unkCount--;
Init();
this->m_criticalSection.Leave();
if (!p_skipDestroy)
MxMediaManager::Destroy();
}
// OFFSET: LEGO1 0x100b8e40
MxResult MxAudioManager::InitPresenters()
{
MxResult result = FAILURE;
MxBool success = FALSE;
if (MxMediaManager::InitPresenters() == SUCCESS) {
this->m_criticalSection.Enter();
success = TRUE;
result = SUCCESS;
g_unkCount++;
}
if (result)
Destroy();
if (success)
this->m_criticalSection.Leave();
return result;
}
// OFFSET: LEGO1 0x100b8e90
void MxAudioManager::Destroy()
{
LockedReinitialize(FALSE);
}