isle/LEGO1/mxdsobject.h

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#ifndef MXDSOBJECT_H
#define MXDSOBJECT_H
#include "mxcore.h"
#include "mxatomid.h"
// VTABLE 0x100dc868
// SIZE 0x2c
class MxDSObject : public MxCore
{
public:
__declspec(dllexport) void SetObjectName(const char *);
MxDSObject();
virtual ~MxDSObject() override;
// OFFSET: LEGO1 0x100bf730
inline virtual const char *ClassName() const override // vtable+0x0c
{
// 0x10101400
return "MxDSObject";
}
// OFFSET: LEGO1 0x100bf740
inline virtual MxBool IsA(const char *name) const override // vtable+0x10
{
return !strcmp(name, MxDSObject::ClassName()) || MxCore::IsA(name);
}
inline const MxAtomId& GetAtomId() { return this->m_atomId; }
inline int GetUnknown1c() { return this->m_unk1c; }
inline void SetUnknown1c(int p_unk1c) { this->m_unk1c = p_unk1c; }
inline void SetUnknown24(short p_unk24) { this->m_unk24 = p_unk24; }
// OFFSET: ISLE 0x401c40
// OFFSET: LEGO1 0x10005530
inline void SetAtomId(MxAtomId p_atomId) { this->m_atomId = p_atomId; }
private:
int m_unk08;
short m_unk0c;
char* m_unk10;
int m_unk14;
char *m_name;
int m_unk1c;
MxAtomId m_atomId;
short m_unk24;
unsigned short m_unk26;
int m_unk28;
};
#endif // MXDSOBJECT_H