isle/LEGO1/mxdschunk.h

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#ifndef MXDSCHUNK_H
#define MXDSCHUNK_H
#include "mxcore.h"
class MxDSChunk : public MxCore
{
public:
MxDSChunk();
virtual ~MxDSChunk() override;
// OFFSET: LEGO1 0x100be0c0
inline virtual const char *ClassName() const override // vtable+0x0c
{
// 0x10101e6c
return "MxDSChunk";
}
// OFFSET: LEGO1 0x100be0d0
inline virtual MxBool IsA(const char *name) const override // vtable+0x10
{
return !strcmp(name, MxDSChunk::ClassName()) || MxCore::IsA(name);
}
};
#endif // MXDSCHUNK_H