isle/LEGO1/realtime/roi.h

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#ifndef ROI_H
#define ROI_H
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// ROI stands for Real-time Object Instance.
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#include "compat.h"
#include "lodlist.h"
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#include "mxgeometry/mxgeometry3d.h"
#include "mxstl/stlcompat.h"
#include "realtime/realtime.h"
/*
* A simple bounding box object with Min and Max accessor methods.
*/
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// SIZE 0x28
class BoundingBox {
public:
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const Mx3DPointFloat& Min() const { return min; }
Mx3DPointFloat& Min() { return min; }
const Mx3DPointFloat& Max() const { return max; }
Mx3DPointFloat& Max() { return max; }
private:
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Mx3DPointFloat min;
Mx3DPointFloat max;
};
/*
* A simple bounding sphere object with center and radius accessor methods.
*/
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// SIZE 0x18
class BoundingSphere {
public:
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const Mx3DPointFloat& Center() const { return center; }
Mx3DPointFloat& Center() { return center; }
const float& Radius() const { return radius; }
float& Radius() { return radius; }
private:
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Mx3DPointFloat center;
float radius;
};
/*
* Abstract base class representing a single LOD version of
* a geometric object.
*/
class LODObject {
public:
// LODObject();
virtual ~LODObject() {}
virtual float Cost(float pixels_covered) const = 0; // vtable+0x4
virtual float AveragePolyArea() const = 0; // vtable+0x8
virtual int NVerts() const = 0; // vtable+0xc
};
/*
* A CompoundObject is simply a set of ROI objects which
* all together represent a single object with sub-parts.
*/
class ROI;
// typedef std::set<ROI*, std::less<const ROI*> > CompoundObject;
typedef list<ROI*> CompoundObject;
/*
* A ROIList is a list of ROI objects.
*/
typedef vector<const ROI*> ROIList;
/*
* A simple list of integers.
* Returned by RealtimeView::SelectLODs as indices into an ROIList.
*/
typedef vector<int> IntList;
// VTABLE: LEGO1 0x100dbc38
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// SIZE 0x10
class ROI {
public:
ROI()
{
m_comp = 0;
m_lods = 0;
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m_unk0xc = 1;
}
virtual ~ROI()
{
// if derived class set the comp and lods, it should delete them
assert(!m_comp);
assert(!m_lods);
}
virtual float IntrinsicImportance() const = 0; // vtable+0x4
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virtual const float* GetWorldVelocity() const = 0; // vtable+0x8
virtual const BoundingBox& GetWorldBoundingBox() const = 0; // vtable+0xc
virtual const BoundingSphere& GetWorldBoundingSphere() const = 0; // vtable+0x10
const LODListBase* GetLODs() const { return m_lods; }
const LODObject* GetLOD(int i) const
{
assert(m_lods);
return (*m_lods)[i];
}
int GetLODCount() const { return m_lods ? m_lods->Size() : 0; }
const CompoundObject* GetComp() const { return m_comp; }
protected:
CompoundObject* m_comp; // 0x4
LODListBase* m_lods; // 0x8
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undefined m_unk0xc; // 0xc
};
// SYNTHETIC: LEGO1 0x100a5d50
// ROI::~ROI
#endif // ROI_H