2023-04-27 22:19:39 -04:00
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#ifndef DEFINE_H
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#define DEFINE_H
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2023-06-22 02:13:15 -04:00
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#include "legoinc.h"
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2023-04-27 22:19:39 -04:00
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class Isle;
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extern Isle *g_isle;
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extern int g_closed;
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2023-06-21 18:18:37 -04:00
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// 0x4101c4
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2023-06-11 05:31:38 -04:00
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#define WNDCLASS_NAME "Lego Island MainNoM App"
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// 0x4101dc
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#define WINDOW_TITLE "LEGO\xAE"
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2023-04-27 22:19:39 -04:00
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extern unsigned char g_mousedown;
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extern unsigned char g_mousemoved;
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2023-06-18 23:45:25 -04:00
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extern RECT g_windowRect;
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2023-06-11 01:11:05 -04:00
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extern int g_rmDisabled;
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2023-06-14 00:28:39 -04:00
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extern int g_waitingForTargetDepth;
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2023-04-29 23:37:12 -04:00
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extern int g_targetWidth;
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extern int g_targetHeight;
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extern unsigned int g_targetDepth;
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2023-06-11 01:11:05 -04:00
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extern int g_reqEnableRMDevice;
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extern int g_startupDelay;
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2023-04-29 17:39:59 -04:00
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extern long g_lastFrameTime;
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2023-04-27 22:19:39 -04:00
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#endif // DEFINE_H
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