isle/LEGO1/omni/include/mxvariable.h

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#ifndef MXVARIABLE_H
#define MXVARIABLE_H
#include "mxcore.h"
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#include "mxstring.h"
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
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// VTABLE: LEGO1 0x100d7498
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// VTABLE: BETA10 0x101bc038
// SIZE 0x24
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class MxVariable {
public:
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MxVariable() {}
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// FUNCTION: BETA10 0x1012a840
MxVariable(const char* p_key, const char* p_value)
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{
m_key = p_key;
m_key.ToUpperCase();
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m_value = p_value;
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}
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// FUNCTION: BETA10 0x1012aa30
MxVariable(const char* p_key)
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{
m_key = p_key;
m_key.ToUpperCase();
}
// FUNCTION: LEGO1 0x1003bea0
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// FUNCTION: BETA10 0x1007b810
virtual MxString* GetValue() { return &m_value; } // vtable+0x00
// FUNCTION: LEGO1 0x1003beb0
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// FUNCTION: BETA10 0x1007b840
virtual void SetValue(const char* p_value) { m_value = p_value; } // vtable+0x04
// FUNCTION: LEGO1 0x1003bec0
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// FUNCTION: BETA10 0x1007b870
virtual void Destroy() { delete this; } // vtable+0x08
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// FUNCTION: BETA10 0x1012a7f0
const MxString* GetKey() const { return &m_key; }
protected:
MxString m_key; // 0x04
MxString m_value; // 0x14
};
// SYNTHETIC: LEGO1 0x1003bf40
// MxVariable::~MxVariable
#endif // MXVARIABLE_H