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#ifndef HELICOPTER_H
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#define HELICOPTER_H
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#include "helicopterstate.h"
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#include "islepathactor.h"
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#include "realtime/matrix.h"
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// VTABLE: LEGO1 0x100d40f8
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// SIZE 0x230
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class Helicopter : public IslePathActor {
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public:
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Helicopter();
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// FUNCTION: LEGO1 0x10003070
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// GLOBAL: LEGO1 0x100f0130
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return "Helicopter";
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}
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// FUNCTION: LEGO1 0x10003080
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inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, Helicopter::ClassName()) || IslePathActor::IsA(p_name);
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}
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virtual MxResult Create(MxDSObject& p_dsObject) override; // vtable+0x18
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virtual void VTable0xe4() override;
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// SYNTHETIC: LEGO1 0x10003210
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// Helicopter::`scalar deleting destructor'
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virtual ~Helicopter() override; // vtable+0x0
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protected:
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Matrix4Data m_unk0x160;
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Matrix4Data m_unk0x1a8;
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undefined4 m_unk0x1f0;
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Vector4Data m_unk0x1f4;
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Vector4Data m_unk0x20c;
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undefined4 m_unk0x224;
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HelicopterState* m_state;
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MxAtomId m_unk0x22c;
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private:
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void GetState();
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};
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#endif // HELICOPTER_H
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