isle/LEGO1/mxdssound.cpp

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#include "mxdssound.h"
// OFFSET: LEGO1 0x100c92c0
MxDSSound::MxDSSound()
{
this->m_lastField = 0x4f;
this->SetType(MxDSType_Sound);
}
// OFFSET: LEGO1 0x100c9470
MxDSSound::~MxDSSound()
{
}