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#include "mxvariabletable.h"
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// OFFSET: LEGO1 0x100b7330
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MxS8 MxVariableTable::Compare(MxVariable* p_var0, MxVariable* p_var1)
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{
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return p_var0->GetKey()->Compare(*p_var1->GetKey());
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}
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// OFFSET: LEGO1 0x100b7370
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MxU32 MxVariableTable::Hash(MxVariable* p_var)
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{
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const char* str = p_var->GetKey()->GetData();
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MxU32 value = 0;
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for (int i = 0; str[i]; i++) {
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value += str[i];
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}
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return value;
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}
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// OFFSET: LEGO1 0x100b73a0
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void MxVariableTable::SetVariable(const char* p_key, const char* p_value)
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{
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MxHashTableCursor<MxVariable*> cursor(this);
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MxVariable* var = new MxVariable(p_key, p_value);
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if (cursor.Find(var)) {
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delete var;
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cursor.Current(var);
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var->SetValue(p_value);
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}
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else {
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MxHashTable<MxVariable*>::Add(var);
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}
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}
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// OFFSET: LEGO1 0x100b7740
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void MxVariableTable::SetVariable(MxVariable* p_var)
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{
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MxHashTableCursor<MxVariable*> cursor(this);
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MxBool found = cursor.Find(p_var);
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if (found)
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cursor.DeleteMatch();
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MxHashTable<MxVariable*>::Add(p_var);
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}
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// OFFSET: LEGO1 0x100b78f0
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const char* MxVariableTable::GetVariable(const char* p_key)
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{
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const char* value = "";
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MxHashTableCursor<MxVariable*> cursor(this);
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MxVariable* var = new MxVariable(p_key);
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MxBool found = cursor.Find(var);
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delete var;
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if (found) {
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cursor.Current(var);
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value = var->GetValue()->GetData();
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}
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return value;
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}
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