isle/LEGO1/ambulance.cpp

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#include "ambulance.h"
#include "decomp.h"
DECOMP_SIZE_ASSERT(Ambulance, 0x184);
// OFFSET: LEGO1 0x10035ee0
Ambulance::Ambulance()
{
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this->m_unk168 = 0;
this->m_unk16a = -1;
this->m_unk164 = 0;
this->m_unk16c = 0;
this->m_unk174 = -1;
this->m_unk16e = 0;
this->m_unk178 = -1;
this->m_unk170 = 0;
this->m_unk172 = 0;
this->m_unk13c = 40.0;
this->m_unk17c = 1.0;
}