isle/LEGO1/legostate.cpp

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#include "legostate.h"
DECOMP_SIZE_ASSERT(LegoState, 0x08);
// OFFSET: LEGO1 0x10005f40
LegoState::~LegoState()
{
}
// OFFSET: LEGO1 0x10005f90
MxBool LegoState::VTable0x14() {
return TRUE;
}