isle/LEGO1/mxdsmultiaction.cpp

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#include "mxdsmultiaction.h"
DECOMP_SIZE_ASSERT(MxDSMultiAction, 0x9c)
// OFFSET: LEGO1 0x100c9b90
MxDSMultiAction::MxDSMultiAction()
{
// TODO
this->SetType(MxDSType_MultiAction);
}
// OFFSET: LEGO1 0x100ca060 STUB
MxDSMultiAction::~MxDSMultiAction()
{
// TODO
}