isle/3rdparty/flic/flic.h

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#ifndef FLIC_H
#define FLIC_H
#include <windows.h>
// A basic FLIC header structure from the "EGI" documentation. Source: https://www.compuphase.com/flic.htm#FLICHEADER
// This also goes over the FLIC structures: https://github.com/thinkbeforecoding/nomemalloc.handson/blob/master/flic.txt
typedef struct {
DWORD size; /* Size of FLIC including this header */
WORD type; /* File type 0xAF11, 0xAF12, 0xAF30, 0xAF44, ... */
WORD frames; /* Number of frames in first segment */
WORD width; /* FLIC width in pixels */
WORD height; /* FLIC height in pixels */
WORD depth; /* Bits per pixel (usually 8) */
WORD flags; /* Set to zero or to three */
DWORD speed; /* Delay between frames */
WORD reserved1; /* Set to zero */
DWORD created; /* Date of FLIC creation (FLC only) */
DWORD creator; /* Serial number or compiler id (FLC only) */
DWORD updated; /* Date of FLIC update (FLC only) */
DWORD updater; /* Serial number (FLC only), see creator */
WORD aspect_dx; /* Width of square rectangle (FLC only) */
WORD aspect_dy; /* Height of square rectangle (FLC only) */
WORD ext_flags; /* EGI: flags for specific EGI extensions */
WORD keyframes; /* EGI: key-image frequency */
WORD totalframes; /* EGI: total number of frames (segments) */
DWORD req_memory; /* EGI: maximum chunk size (uncompressed) */
WORD max_regions; /* EGI: max. number of regions in a CHK_REGION chunk */
WORD transp_num; /* EGI: number of transparent levels */
BYTE reserved2[24]; /* Set to zero */
DWORD oframe1; /* Offset to frame 1 (FLC only) */
DWORD oframe2; /* Offset to frame 2 (FLC only) */
BYTE reserved3[40]; /* Set to zero */
} FLIC_HEADER;
extern "C"
{
void DecodeFLCFrame(
LPBITMAPINFOHEADER bitmapHeader,
void* pixelData,
FLIC_HEADER* flcHeader,
void* flcFrame,
unsigned char* decodedColorMap
);
}
#endif // FLIC_H