isle/LEGO1/mxdsmultiaction.cpp

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#include "mxdsmultiaction.h"
DECOMP_SIZE_ASSERT(MxDSMultiAction, 0x9c)
// OFFSET: LEGO1 0x100c9b90
MxDSMultiAction::MxDSMultiAction()
{
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this->SetType(MxDSType_MultiAction);
this->m_actions = new MxDSActionList;
this->m_actions->SetDestroy(MxDSActionList::Destroy);
}
// OFFSET: LEGO1 0x100ca060
MxDSMultiAction::~MxDSMultiAction()
{
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if (this->m_actions)
delete this->m_actions;
}
// OFFSET: LEGO1 0x100ca0d0
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void MxDSMultiAction::CopyFrom(MxDSMultiAction& p_dsMultiAction)
{
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this->m_actions->DeleteAll();
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MxDSActionListCursor cursor(p_dsMultiAction.m_actions);
MxDSAction* action;
while (cursor.Next(action))
this->m_actions->Append(action->Clone());
}
// OFFSET: LEGO1 0x100ca260
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MxDSMultiAction& MxDSMultiAction::operator=(MxDSMultiAction& p_dsMultiAction)
{
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if (this == &p_dsMultiAction)
return *this;
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MxDSAction::operator=(p_dsMultiAction);
this->CopyFrom(p_dsMultiAction);
return *this;
}
// OFFSET: LEGO1 0x100ca290
void MxDSMultiAction::SetUnkTimingField(MxLong p_unkTimingField)
{
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this->m_unkTimingField = p_unkTimingField;
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MxDSActionListCursor cursor(this->m_actions);
MxDSAction* action;
while (cursor.Next(action))
action->SetUnkTimingField(p_unkTimingField);
}
// OFFSET: LEGO1 0x100ca370
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void MxDSMultiAction::MergeFrom(MxDSAction& p_dsMultiAction)
{
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MxDSAction::MergeFrom(p_dsMultiAction);
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MxDSActionListCursor cursor(this->m_actions);
MxDSAction* action;
while (cursor.Next(action))
action->MergeFrom(p_dsMultiAction);
}
// OFFSET: LEGO1 0x100ca450
MxBool MxDSMultiAction::HasId(MxU32 p_objectId)
{
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if (this->GetObjectId() == p_objectId)
return TRUE;
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MxDSActionListCursor cursor(this->m_actions);
MxDSAction* action;
while (cursor.Next(action)) {
if (action->HasId(p_objectId))
return TRUE;
}
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return FALSE;
}
// OFFSET: LEGO1 0x100ca550
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MxDSAction* MxDSMultiAction::Clone()
{
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MxDSMultiAction* clone = new MxDSMultiAction();
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if (clone)
*clone = *this;
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return clone;
}
// OFFSET: LEGO1 0x100ca5e0
undefined4 MxDSMultiAction::unk14()
{
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undefined4 result = MxDSAction::unk14();
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MxDSActionListCursor cursor(this->m_actions);
MxDSAction* action;
while (cursor.Next(action))
result += action->unk14();
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return result;
}
// OFFSET: LEGO1 0x100ca6c0
MxU32 MxDSMultiAction::GetSizeOnDisk()
{
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MxU32 totalSizeOnDisk = MxDSAction::GetSizeOnDisk() + 16;
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MxDSActionListCursor cursor(this->m_actions);
MxDSAction* action;
while (cursor.Next(action))
totalSizeOnDisk += action->GetSizeOnDisk();
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this->m_sizeOnDisk = totalSizeOnDisk - MxDSAction::GetSizeOnDisk();
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return totalSizeOnDisk;
}
// OFFSET: LEGO1 0x100ca7b0
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void MxDSMultiAction::Deserialize(char** p_source, MxS16 p_unk24)
{
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MxDSAction::Deserialize(p_source, p_unk24);
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MxU32 extraFlag = *(MxU32*) (*p_source + 4) & 1;
*p_source += 12;
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MxU32 count = *(MxU32*) *p_source;
*p_source += sizeof(count);
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if (count) {
while (count--) {
MxU32 extraFlag = *(MxU32*) (*p_source + 4) & 1;
*p_source += 8;
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MxDSAction* action = (MxDSAction*) DeserializeDSObjectDispatch(p_source, p_unk24);
*p_source += extraFlag;
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this->m_actions->Append(action);
}
}
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*p_source += extraFlag;
}
// OFFSET: LEGO1 0x100ca8c0
void MxDSMultiAction::SetAtomId(MxAtomId p_atomId)
{
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MxDSAction::SetAtomId(p_atomId);
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MxDSActionListCursor cursor(this->m_actions);
MxDSAction* action;
while (cursor.Next(action))
action->SetAtomId(p_atomId);
}