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#ifndef DEFINE_H
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#define DEFINE_H
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#include <mxtypes.h>
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#include <windows.h>
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class IsleApp;
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extern IsleApp* g_isle;
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extern int g_closed;
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// 0x4101c4
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#define WNDCLASS_NAME "Lego Island MainNoM App"
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// 0x4101dc
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#define WINDOW_TITLE "LEGO\xAE"
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extern unsigned char g_mousedown;
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extern unsigned char g_mousemoved;
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extern RECT g_windowRect;
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extern int g_rmDisabled;
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extern int g_waitingForTargetDepth;
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extern int g_targetWidth;
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extern int g_targetHeight;
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extern int g_targetDepth;
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extern int g_reqEnableRMDevice;
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extern int g_startupDelay;
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extern MxLong g_lastFrameTime;
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#endif // DEFINE_H
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