isle/LEGO1/mxdsserialaction.cpp

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#include "mxdsserialaction.h"
DECOMP_SIZE_ASSERT(MxDSSerialAction, 0xa8)
// OFFSET: LEGO1 0x100ca9d0
MxDSSerialAction::MxDSSerialAction()
{
// TODO
this->SetType(MxDSType_SerialAction);
}
// OFFSET: LEGO1 0x100cac10 STUB
MxDSSerialAction::~MxDSSerialAction()
{
// TODO
}