isle/LEGO1/pizza.h

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#ifndef PIZZA_H
#define PIZZA_H
#include "isleactor.h"
#include "mxcore.h"
#include "mxomni.h"
#include "mxticklemanager.h"
#include "mxtypes.h"
// VTABLE 0x100d7380
// SIZE 0x9c
class Pizza : public IsleActor
{
public:
Pizza();
virtual ~Pizza() override;
virtual MxResult Tickle() override; // vtable+08
// OFFSET: LEGO1 0x10037f90
inline const char *ClassName() const //vtable+0c
{
// 0x100f038c
return "Pizza";
}
// OFFSET: LEGO1 0x10037fa0
inline MxBool Pizza::IsA(const char *name) const override //vtable+10
{
return !strcmp(name, Pizza::ClassName()) || IsleActor::IsA(name);
}
private:
MxS32 m_unk78;
MxS32 m_unk7c;
MxS32 m_unk80;
MxS32 m_unk84;
MxS32 m_unk88;
MxS32 m_unk8c;
MxU32 m_unk90;
MxS32 m_unk94;
MxS32 m_unk98;
};
#endif // PIZZA_H