isle/LEGO1/realtime/orientableroi.h

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#ifndef ORIENTABLEROI_H
#define ORIENTABLEROI_H
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#include "decomp.h"
#include "mxgeometry/mxmatrix.h"
#include "roi.h"
// VTABLE: LEGO1 0x100dbc08
// SIZE 0xdc
class OrientableROI : public ROI {
public:
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enum {
c_bit1 = 0x01,
c_bit2 = 0x02
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};
OrientableROI();
virtual const float* GetWorldVelocity() const override; // vtable+0x8
virtual const BoundingBox& GetWorldBoundingBox() const override; // vtable+0xc
virtual const BoundingSphere& GetWorldBoundingSphere() const override; // vtable+0x10
// FUNCTION: LEGO1 0x100a5db0
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virtual void VTable0x14() { VTable0x1c(); } // vtable+0x14
virtual void UpdateWorldBoundingVolumes() = 0; // vtable+0x18
virtual void VTable0x1c(); // vtable+0x1c
virtual void SetLocalTransform(const Matrix4& p_transform); // vtable+0x20
virtual void VTable0x24(const MxMatrix& p_transform); // vtable+0x24
virtual void UpdateWorldData(const MxMatrix& p_transform); // vtable+0x28
virtual void UpdateWorldVelocity(); // vtable+0x2c
const MxMatrix& GetLocal2World() const { return m_local2world; }
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const float* GetWorldPosition() const { return m_local2world[3]; }
const float* GetWorldDirection() const { return m_local2world[2]; }
const float* GetWorldUp() const { return m_local2world[1]; }
protected:
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MxMatrix m_local2world; // 0x10
BoundingBox m_world_bounding_box; // 0x58
// Unclear whether the following vectors are:
// 1) Part of m_world_bounding_box;
// 2) A second BoundingBox;
// 3) Standalone vectors
Mx3DPointFloat m_unk0x80; // 0x80
Mx3DPointFloat m_unk0x94; // 0x94
BoundingSphere m_world_bounding_sphere; // 0xa8
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Mx3DPointFloat m_world_velocity; // 0xc0
undefined4 m_unk0xd4; // 0xd4
undefined4 m_unk0xd8; // 0xd8
};
// SYNTHETIC: LEGO1 0x100a4630
// OrientableROI::`scalar deleting destructor'
// SYNTHETIC: LEGO1 0x100aa2f0
// OrientableROI::~OrientableROI
#endif // ORIENTABLEROI_H