isle/LEGO1/tglsurface.h

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#ifndef TGLSURFACE_H
#define TGLSURFACE_H
#include "decomp.h"
#include "mxtypes.h"
#include <d3d.h>
#include <windows.h>
class TglSurface {
public:
// SIZE 0x28
struct CreateStruct {
undefined4 m_unk0x00; // 0x00
HWND m_hwnd; // 0x04
IDirectDraw* m_directDraw; // 0x08
IDirectDrawSurface* m_ddSurface1; // 0x0c
IDirectDrawSurface* m_ddSurface2; // 0x10
IDirectDrawPalette* m_ddPalette; // 0x14
BOOL m_isFullScreen; // 0x18
MxU32 m_flags; // 0x1c
IDirect3D* m_direct3d; // 0x20
IDirect3DDevice* m_d3dDevice; // 0x24
};
};
#endif // TGLSURFACE_H