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#ifndef HOSPITALSTATE_H
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#define HOSPITALSTATE_H
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#include "decomp.h"
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#include "legostate.h"
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// VTABLE: LEGO1 0x100d97a0
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// SIZE 0x18
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class HospitalState : public LegoState {
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public:
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HospitalState();
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// FUNCTION: LEGO1 0x10076400
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0480
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return "HospitalState";
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}
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// FUNCTION: LEGO1 0x10076410
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inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, HospitalState::ClassName()) || LegoState::IsA(p_name);
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}
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private:
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undefined m_unk0x8[4]; // 0x8
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undefined2 m_unk0xc; // 0xc
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undefined2 m_unk0xe; // 0xe
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undefined2 m_unk0x10; // 0x10
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undefined2 m_unk0x12; // 0x12
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undefined2 m_unk0x14; // 0x14
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undefined2 m_unk0x16; // 0x16
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};
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#endif // HOSPITALSTATE_H
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