isle/LEGO1/legoutil.cpp

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#include "legoutil.h"
// OFFSET: LEGO1 0x1003eae0
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void ConvertHSVToRGB(float h, float s, float v, float *r_out, float *b_out, float *g_out)
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{
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double calc;
double p;
long hue_index;
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double v9;
double v12;
double v13;
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if (s > 0.5f)
calc = ((1.0f - v) * s + v); //
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else
calc = (v + 1.0) * s;
if (calc <= 0.0)
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{
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*g_out = 0.0f;
*b_out = 0.0f;
*r_out = 0.0f;
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return;
}
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p = s * 2.0 - calc;
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hue_index = h * 6.0;
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v9 = (h * 6.0 - (float)hue_index) * ((calc - p) / calc) * calc;
v12 = p + v9;
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v13 = calc - v9;
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switch (hue_index)
{
case 0:
*r_out = calc;
*b_out = v12;
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*g_out = p;
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break;
case 1:
*r_out = v13;
*b_out = calc;
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*g_out = p;
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break;
case 2:
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*r_out = p;
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*b_out = calc;
*g_out = v12;
break;
case 3:
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*r_out = p;
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*b_out = v13;
*g_out = calc;
break;
case 4:
*r_out = v12;
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*b_out = p;
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*g_out = calc;
break;
case 5:
*r_out = calc;
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*b_out = p;
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*g_out = v13;
break;
case 6:
*r_out = calc;
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*b_out = p;
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*g_out = v13;
break;
default:
return;
}
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}