Accuracy to the game's original code is the main goal of this project. To facilitate the decompilation effort and maintain overall quality, we have devised a set of annotations, to be embedded in the source code, which allow us to automatically verify the accuracy of re-compiled functions' assembly, virtual tables, variable offsets and more.
In order for contributions to be accepted, the annotations must be used in accordance to the rules outlined here. Proper use is enforced by [GitHub Actions](/.github/workflows) which run the Python tools found in this folder. It is recommended to integrate these tools into your local development workflow as well.
# Overview
We are continually working on extending the capabilities of our "decompilation language" and the toolset around it. Some of the following annotations have not made it into formal verification and thus are not technically enforced on the source code level yet (marked as **WIP**). Nevertheless, it is recommended to use them since it is highly likely they will eventually be fully integrated.
## Functions
All non-inlined functions in the code base with the exception of [3rd party code](/3rdparty) must be annotated with one of the following markers, which include the module name and address of the function as found in the original binaries. This information is then used to compare the recompiled assembly with the original assembly, resulting in an accuracy score. Functions in a given compilation unit must be ordered by their address in ascending order.
The annotations can be attached to the function implementation, which is the most common case, or use the "comment" syntax (see examples below) for functions that cannot be referred to directly (such as templated, synthetic or non-inlined inline functions). The latter should only ever appear in `.h` files.
Templated functions should be annotated with `TEMPLATE`. Since the goal is to eventually have a full accounting of all the functions present in the binaries, please make an effort to find and annotate every function of a templated class.
Synthetic functions should be annotated with `SYNTHETIC`. A synthetic function is generated by the compiler; for the time being, the only case is the "scalar deleting destructor" found in virtual tables. Note: `SYNTHETIC` takes precedence over `TEMPLATE`.
Functions located in 3rd party libraries should be annotated with `LIBRARY`. Since the goal is to eventually have a full accounting of all the functions present in the binaries, please make an effort to find and annotate every function of every statically linked library, including the MSVC standard libraries.
Classes with a virtual table should be annotated using the `VTABLE` marker, which includes the module name and address of the virtual table. Additionally, virtual function declarations should be annotated with a comment indicating their relative offset. Please use the following example as a reference.
Classes should be annotated using the `SIZE` marker to indicate their size. If you are unsure about the class size in the original binary, please use the currently available information (known member variables) and detail the circumstances in an extra comment if necessary.