isle/LEGO1/mxdsmediaaction.cpp

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#include "mxdsmediaaction.h"
// OFFSET: LEGO1 0x100c8b40
MxDSMediaAction::MxDSMediaAction()
{
this->m_unk98 = 0;
this->m_unk9c = 0;
this->m_unka0 = 0;
this->m_unka4 = 0;
this->m_unka8 = 0;
this->m_unkac = 1;
this->m_unkb4 = 0xffffffff;
this->m_unkb0 = 0;
this->SetType(MxDSType_MediaAction);
}
// OFFSET: LEGO1 0x100c8cf0
MxDSMediaAction::~MxDSMediaAction()
{
delete this->m_unk98;
}