isle/LEGO1/legoentitypresenter.cpp

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#include "legoentitypresenter.h"
// OFFSET: LEGO1 0x10053440
LegoEntityPresenter::LegoEntityPresenter()
{
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Init();
}
// OFFSET: LEGO1 0x100535d0 STUB
LegoEntityPresenter::~LegoEntityPresenter()
{
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// TODO
}
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// OFFSET: LEGO1 0x100535c0 STUB
void LegoEntityPresenter::Init()
{
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// TODO
}