isle/LEGO1/legoactor.cpp

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#include "legoactor.h"
DECOMP_SIZE_ASSERT(LegoActor, 0x78)
// Probably in header
// OFFSET: LEGO1 0x10002cc0 STUB
void LegoActor::VTable0x50()
{
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// TODO
}
// OFFSET: LEGO1 0x10002cd0 STUB
void LegoActor::VTable0x54()
{
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// TODO
}
// OFFSET: LEGO1 0x10002ce0 STUB
void LegoActor::VTable0x58()
{
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// TODO
}
// OFFSET: LEGO1 0x10002cf0 STUB
void LegoActor::VTable0x5c()
{
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// TODO
}
// OFFSET: LEGO1 0x10002d00 STUB
void LegoActor::VTable0x60()
{
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// TODO
}
// OFFSET: LEGO1 0x10002d10 STUB
void LegoActor::VTable0x64()
{
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// TODO
}
// End header
LegoActor::LegoActor()
{
}